The game allows two players, who will control their own squads, to play its campaign in co-op mode. “Wasteland 3” will be the first game in the franchise that offers a multiplayer mode, according to Game Rant. Here’s what’s currently known about the highly anticipated post-apocalyptic game. If I play through the whole game, though, I'm inclined to take Vic in my party again, if only to see the looks on everyone's faces.With the “Wasteland 3” release date just four months away, interest about the upcoming squad-based role-playing video game from inXile Entertainment is starting to pick up. If you like RPGs with polished combat systems and plenty of interesting choices to screw up, it seems like a solid bet. Wasteland 3 will be out on May 19 for PC, and will cost $60. This is apparently not the only opportunity in the game to take a controversial figure under your wing, and many characters in the game will react accordingly. But Vic was clearly a charismatic leader of some kind, and his connections to the Patriarch would probably come in handy sooner or later. Instead, I asked Vic to join my band - a decision that, the devs assured me, would make everyone back in my home base question my judgment and my sanity. The first choice was the most logical one, although the second one would have been a simple, definitive solution to the problem. My attempts to intimidate Vic failed (the game has skill checks during dialogue, and they're not guaranteed to succeed), so I was left with three choices: arrest him, kill him, or ask him to join my party. It was clear right away that Vic was not entirely sane, as he kept addressing all of his queries to an imaginary companion named Clarence. I finally met Vic face-to-face and got a good look at him: a haggard young man with a twitchy demeanor and a mane of shaggy purple hair. Luckily, this huge battalion had guarded the entry to Vic's compound, and I was confident that I could take on a single psychopath. (Image credit: THQ Nordic) Wasteland 3 dialogue I triumphed, but it was a close fight - only two party members made it without getting knocked out, and those who went down had lasting wounds that would hamper their effectiveness in battle for the next few encounters. The shot wound up blowing up about half of the battlefield, harming both my party and the enemy forces. One of the enemies fired at my healer, who had unwisely taken up a position behind some explosive barrels. Things got considerably more difficult, though, when I didn't do proper reconnaissance and stumbled into the middle of a battlefield that was swarming with enemy soldiers and turrets. It was fun to position the different characters, some of which who excelled at close-range with shotguns, and others from a distance with automatic weapons. The first few instances of combat were all fairly simple, as my four-man squad usually outnumbered the enemy forces. Combat, then, is an agreeable mix of moving around the battlefield, shooting at foes and employing special skills (such as healing wounds or automatically attacking enemies each time they move out of cover) to win. Depending on how far away you are, you'll get different percentage chances to hit enemies. You can move around the battlefield, picking out advantageous positions behind cover, then attack enemies with a variety of guns and special abilities. From here, gameplay proceeds a lot like older Fallout games, or X-COM. While exploration takes place in real time, turn-based combat begins once an enemy comes within range.
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